Counter-Strike 2

Sensitivity converter

Your aim is a distance: how far the mouse travels for a full turn. Keep that distance and the muscle memory comes with you, whatever the game calls its slider.

Set it to

cm / 360°
inches / 360°
eDPI

Same aim inValueSetting

How it works

Every game turns the view by a fixed number of degrees per mouse count at sensitivity 1 — its yaw. With it, the distance for a full turn is:

cm per 360° = (360 × 2.54) ÷ (DPI × sensitivity × yaw)

and converting is keeping that distance equal on both sides:

new sensitivity = old × (yaw from × DPI from) ÷ (yaw to × DPI to)

GameYaw (° per count)Note
Counter-Strike 20.022m_yaw default; identical in CS:GO
Valorant0.07
Apex Legends0.022Source engine yaw — a CS2 value carries over 1:1
Overwatch 20.0066
Fortnite0.005555
Team Fortress 20.022

The familiar shortcuts are these ratios: CS2 to Valorant is ÷ 3.18 (0.07 ÷ 0.022), CS2 to Overwatch 2 is × 3.33, Valorant to Fortnite is × 12.6. Only hip-fire is converted — scoped sensitivity depends on each game's zoom maths and field of view.

Sources and method

  1. List of Counter-Strike 2 console commands and variables — Valve Developer Community.

Checked 21 September 2026. The maths behind each tool is covered by automated tests against known values; if the game changes a rule, tell us and the test changes first.